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lua development
Paper Clip
Registered, Moderator, Administrator Posts: 87
I would love to try tackling some of the bugs being reported in the tech support sections. I have a lot of experience with programming in many languages, but I don't have much experience with lua. Would it be possible for me to work on some of the lua for the dev server to work on fixing some of the problems?
Comments
I have no experience with PHP Another thing that should be looked into is reducing the painful RSO errors. I think a few things can be done like reducing the entity count of the tiberium by creating models as 6 of them, 5 of them, 4 of them, ect. Then this would reduce the tiberium propcount by 5 fold or so.
Also, those models aren't mine. As in, I didn't make them. Nor do I know how.
I also have experience with several programming languages. Paperclip's PHP experience might come in handy with my plans for shared time and such.
Also: We have exactly that. A clustering algorithm runs in the Parent crystals, that will check to see if there are around 4 crystals close enough together. If so, they get removed and replaced with a Cluster prop, that has the same amount of resources as those four combined. It also takes up about the same amount of space.
*self face palm*