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No collide muili tool
Killer
Registered Posts: 69
So is there anyway you guys want to get the no collide multi tool? It would make NC'ing much faster I should hope so its real useful by my standards and if done right it can reduce lag on the server.
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As of this moment you and are have been declared TROLLS guess we better go found our bridge and beware those goats!
As of this moment you and are have been declared TROLLS guess we better go found our bridge and beware those goats!
Comments
As of this moment you and are have been declared TROLLS guess we better go found our bridge and beware those goats!
However.. it might be possible to make an E2 that would do it.
As of this moment you and are have been declared TROLLS guess we better go found our bridge and beware those goats!
As of this moment you and are have been declared TROLLS guess we better go found our bridge and beware those goats!
Multi-Weld=129 Welds(There is 129 props)
Smart Constraint=1200 Welds.
Do the math.
As of this moment you and are have been declared TROLLS guess we better go found our bridge and beware those goats!
1. 1400 constraints on a 150 entity contraption (BAD, BAD, VERY BAD!)
2. Source limit for constraints is 2048.
3. Each constraint brings down the speed of the server by a little bit, hitting the limit = SLOW
4. After hitting the limit, nobody else can add any more constraints, work comes to a standstill.
5. You DO NOT NEED NOCOLLIDES. If you have a singular moving parts that need to collide with players and not your ship (like elevators), use Easy Precision->Apply Settings to Target Prop mode->Check "Only collide with Player"->Click to Apply. Everything else should be parented before it moves. Parenting gets rid of the need for any nocollides, as all children to the parent are hard-locked into place instead of moved by physics (welds, ropes, hydraulics, what have you).
Until PolyWeld works, just use Multi-Weld and parenting.
Smart Constraint will never be on our servers unless some smartass puts it on there without my say so.