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Uclip!
Amaroq
Registered, Administrator Posts: 450
I sat down and actually fixed an addon called Uclip.
For those who don't know what this is, it's essentially an addon that prevents players that are not on your prop protection list from noclipping through your props. What this means is that you can, essentially, lock people out of your ship, provided it's air-tight.
I also added an optional ConVar that prevents world no-clipping as well, if immersion is valued here, and can be enabled/disabled on a dime!
TL;DR ADD THE MOD BRANDON IT'S GOOD
For those who don't know what this is, it's essentially an addon that prevents players that are not on your prop protection list from noclipping through your props. What this means is that you can, essentially, lock people out of your ship, provided it's air-tight.
I also added an optional ConVar that prevents world no-clipping as well, if immersion is valued here, and can be enabled/disabled on a dime!
TL;DR ADD THE MOD BRANDON IT'S GOOD
Comments
or in them
everyone come into the spectral directorate resource station, we got methane, we got methanol, we got carbon monoxide, all the resources you can eat. please ignore the giant descending spike plate ceiling and the shriek harvester units
"I want you to show this world what it means to fear the sky."
Totally not surprised
It's actually really cleverly done, and had only a few weird things wrong with it. The addon essentially just does a trace based on the direction you're moving every tick, and if it finds a solid that does not belong to you, it sets you back at your previous position based on your current no-clip velocity.
There's more to it than that, but that's the gist of it. Most of it's clientside too, so it won't impact server performance much either.