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PAC Bug That crashes the Server
TangentDelta
Registered Posts: 54
If you set the scale of the player to 0, the server crashes. I tested it in single player, and couldn't get it to crash, but I was able to get it to crash the server (while nobody was on) early this morning.
Comments
Most of PAC is clientside, really all the server does is relay information about the various skins being used.
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I can reliably reproduce it. Just open the PAC editor, create a new "entity" object as a child of the main outfit class, and it should default to the owner. In that entity object, set the "size" field to 0, and the server crashes. I looked in my console, and saw absolutely no errors pertaining to PAC, other than a missing texture error.
I've been making the crashes happen when the server was completely empty, with nobody, and nothing on.
Sizing a player does effect hitbox size, and mass. If I size myself above 100, the server starts getting quite laggy for all players. In single player, however, I don't get any lag, no-matter how large I scale myself. Could spacebuild's derpcode be getting confused?