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Correct Rate of Fire for Asgard Beams
xX Lord Anubis Xx
Registered Posts: 170
http://gifninja.com/animated-gifs/251559/rate-of-fire
That right there is a example STRAIGHT FROM THE SHOW of the rate of fire for Asgard beams.
Nuff said.
That right there is a example STRAIGHT FROM THE SHOW of the rate of fire for Asgard beams.
Nuff said.
Every Human Being has some capacity for evil. It's just that some Humans have a greater capacity for evil than others.
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Fact: Most of the weapon balance issues are players not using weapons how they are intended to be used.
Lλmbdλ: donations for coding the space future of diaspora :>
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Now I have another radical solution, why not getting rid of caches all togheter and link life support to the cores, using the ship size to calculate the amount of resources a ship can carry, maybe leaving a test cache for debugging purposes that cant be welded or parented it just an idea that I think it would help balance things a lot, and to add to the mix capping the max and min health of the cores in order to limit the ship size (no more stacking props in order to gain health) and maybe making it like 2 fighter can take down a frigate, a frigate and a fighter can take down a cruiser and so on.
But well since right now im the only developer, I tend to give preference to the things I like coding, like making new effects, new weapons and such, so progress is going slow.