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Introduction
Hai,
I am new to these parts, I have been looking for a few weeks for a badass spacebuild server to make my home, and from the forums / youtube videos this place looks exactly what I was looking for.
A bit about me:
I am a 25 year old software engineer and independent game developer
Grew in the HL2 engine competing at national CSS comps
Dabbled with wire mod a year or two back, built some self stabilizing thruster powered follow drones that were a lot of fun.
Only touched on spacebuild for a few quick sessions. Never really had time to invest figuring out how stuff worked properly.
Have recently been reading up on lua coding and gmod addons and am keen to get my hands dirty.
I have heard some cool ideas thrown around here, ideas that I have had myself for a while. I love the idea of a spacebuild survival server and would love to have a chat to Steevoo about that and where you want to go with it (if you haven't lost interest)
Anyways, cant wait to get on and build some stuff, im sure you guys will see me around soon (provided the ping to the server is bearable from AUS)
I am new to these parts, I have been looking for a few weeks for a badass spacebuild server to make my home, and from the forums / youtube videos this place looks exactly what I was looking for.
A bit about me:
I am a 25 year old software engineer and independent game developer
Grew in the HL2 engine competing at national CSS comps
Dabbled with wire mod a year or two back, built some self stabilizing thruster powered follow drones that were a lot of fun.
Only touched on spacebuild for a few quick sessions. Never really had time to invest figuring out how stuff worked properly.
Have recently been reading up on lua coding and gmod addons and am keen to get my hands dirty.
I have heard some cool ideas thrown around here, ideas that I have had myself for a while. I love the idea of a spacebuild survival server and would love to have a chat to Steevoo about that and where you want to go with it (if you haven't lost interest)
Anyways, cant wait to get on and build some stuff, im sure you guys will see me around soon (provided the ping to the server is bearable from AUS)
Comments
"I want you to show this world what it means to fear the sky."
Is the dev server the main server now?
I noticed the fuel system thread surrounding Gyro pods, that sounds ideal for most people...
Are there imposed limitations around purely wire thruster based ships?
I can imagine using the plain wire thrusters would avoid the whole fuel system which would not be fair, are there fuel consuming thrusters that use the same fuel as gyropods? Is this a legit option?
You can bypass the gyro fuel limitation using several ways, most efficient is e2 applyForce ( you can actually emulate the gyro using only e2, and its less expensive since you can make a case for your ship, so you avoid doing all the checks the gyro does, like looking for 4 props to apply force and such), there are even some nice e2 on the showcase that do that, in another hand the gyro can work only with energy, its still what everbody uses and its quite effective, still for small ships with limited energy it sucks a bit, I decided to make my own e2 applyForce system after seeing I couldnt power a shuttle gyro using solar panels on the roof of that shuttle.
Lua is also much faster than E2, and has to do a lot less internally for it to function. Stick with the Gyropod.
I agree.
While on the note about lag on the server, parenting with the easy precision tool is also less laggy than the normal parent tool, as I've seen.
If bumping the server wall caused a crash, something is poorly assessed about your ship... like I said, easy precision parenting is less laggy and from my experience, less buggy when hitting things.
Using applyforce/setvel to move your ship does give more freedom, but you can get idiots like me who make their ships capable of changing their velocity instantly and at a high speed, rendering anything slower than a drone fairly useless at any distance greater than "sodomy". It would be nice to see a SetVel movement system that gives a reasonable speed depending on ship size, and has decent simulated momentum.
le petit edit:
If we had two servers, maybe we could do some testing (IE: crashing stuff into stuff) to see if there is a way of preventing impact crashes. But ensuring Fuhr doesn't keel over from starvation comes first
"I want you to show this world what it means to fear the sky."
One thing I'd like to see is a collision with the side teleporting you to the other side of the map seamlessly and without too much lag.
"I want you to show this world what it means to fear the sky."
Does the performance problem of manual flight systems come in because of the E2 processing or the actual physics solver of too many welded parts simulating from single points of thrust?
I have tried to steer away from vector thrusters and just relied on old fashion single direction thrusters (about 6 per ship currently).
My working E2 chip that can fly a ship using only single direction wire thrusters sits at about 150 ops and shows 2% of quota which seems like it should not lag the server.
As far as parenting goes, this is a new concept to me. Just did some reading, seems to be what I was looking for but a note on the facepunch thread got me wondering:
How would this work for building a ship?
"I want you to show this world what it means to fear the sky."