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Change Log for Feb 13 - Feb 19
Steeveeo
Registered, Administrator Posts: 849
[list]
[*][FORUM] - Opened up "What's In Store" section to all users so they can give feedback on ideas for potential server modifications. Note, this is NOT a suggestion area, all suggestions will be moved on sight.[/*][/list]
[*][FORUM] - Opened up "What's In Store" section to all users so they can give feedback on ideas for potential server modifications. Note, this is NOT a suggestion area, all suggestions will be moved on sight.[/*][/list]
Comments
[*][FIX] - Fixed an error on the Laser Blaster when the X, Y, Z inputs were wired, it would error to the console, sometimes a WHOLE lot, may have even temporarily froze the server at one point. Should be fine now.[/*]
[*][FIX] - Fixed a nasty little error in the Shield entity that would absolutely spam to the server console whenever someone touched something to a shield (including shots). Line 424 of the effect, SetStart was trying to use an entity instead of the required Vector input, changed to SetStart(e:GetPos()).[/*][/list]