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Changelog for June 12 - June 18
Steeveeo
Registered, Administrator Posts: 849
[list][*][MINECRAFT][FIX][FEATURE] - Removed Citizens from the server. This mod was way more incomplete than it looked, barely any of it working, and generally just did not fit with the gameplay of our server currently.[/*]
[*][MINECRAFT][FEATURE] - Added on Diaspora's first piece of custom Minecraft content, Cactus Rum. As some players know, I've been babbling about this one for a bit now, and I've finally gotten around to doing it. For those who don't know, Cactus Rum is a new pseudo-item where, if you have an empty bowl and 16 cactus in your inventory, rightclicking with the bowl will "take a drink". Initially, drinking Cactus Rum will do 3 hearts of damage to you, but will also give you a dramatic increase in health regeneration. This mod pretty much revolves around a silent resource that I call "Toxicity", which not only is what fuels the health regeneration, but also increases the damage taken by taking another drink soon after the first. Right now, you get 30 toxicity per drink, and it ticks down once per second. I realize that this will be slightly overpowered, since that's the same rate at which fire does damage, but it will be ironed out when I get Config files working.[/*]
[*][MINECRAFT][FORUM] - Updated the Server Details thread to have current, up-to-date information. Forgot to update that for about 3 weeks now.[/*][/list]
[*][MINECRAFT][FEATURE] - Added on Diaspora's first piece of custom Minecraft content, Cactus Rum. As some players know, I've been babbling about this one for a bit now, and I've finally gotten around to doing it. For those who don't know, Cactus Rum is a new pseudo-item where, if you have an empty bowl and 16 cactus in your inventory, rightclicking with the bowl will "take a drink". Initially, drinking Cactus Rum will do 3 hearts of damage to you, but will also give you a dramatic increase in health regeneration. This mod pretty much revolves around a silent resource that I call "Toxicity", which not only is what fuels the health regeneration, but also increases the damage taken by taking another drink soon after the first. Right now, you get 30 toxicity per drink, and it ticks down once per second. I realize that this will be slightly overpowered, since that's the same rate at which fire does damage, but it will be ironed out when I get Config files working.[/*]
[*][MINECRAFT][FORUM] - Updated the Server Details thread to have current, up-to-date information. Forgot to update that for about 3 weeks now.[/*][/list]
Comments
[*][UPDATE][MINECRAFT] - Refactored the Cactus Rum mod to be called ElixirMod. Added Config file support, slowed down the regen rate of Cactus Rum and upped it's duration, and got it working with permissions. Note: rename for the mod was due to a lot of ideas a few players and I brainstormed for other types of potions, look forward to these in the future. Version is now 0.2.[/*][/list]
[*][TWEAK][MINECRAFT] - Reconfigured MiningTNT.Properties, let's hope it works as intended now. Someone had it set to only blow up smooth stone and glass, for whatever reason (and had commented out my configuration line), and that person REALLY needs to learn to document all changes, no matter what.[/*][/list]