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railguns
slayer123456493
Registered Posts: 25
ok ive noticed a few things, the small railgun dosent require energy, and the bigger railguns are admin only,
ive tried out all of the railguns in single player and the massive ones dont seem very overpowered so would it be possible to implement them as non admin only and of course with huge energy requirements? i perspnaly think that it should have around 100000 energy per second while it charges and keep all other functions the same. ive also heard quite a few people saying that you can build ships with as much hp as you want if its big enough and eventualy you hit a point where theres now way to do enough damage within a reasonable time to take some of the more powerfull ships down. its come to me using an ion beam cannon with a 100 multiplier to even make a reasonable dent.
ive tried out all of the railguns in single player and the massive ones dont seem very overpowered so would it be possible to implement them as non admin only and of course with huge energy requirements? i perspnaly think that it should have around 100000 energy per second while it charges and keep all other functions the same. ive also heard quite a few people saying that you can build ships with as much hp as you want if its big enough and eventualy you hit a point where theres now way to do enough damage within a reasonable time to take some of the more powerfull ships down. its come to me using an ion beam cannon with a 100 multiplier to even make a reasonable dent.
Comments
I am not sure which "large railguns" you are talking about. Perhaps the MAC cannons? If so, again, SBEP. These were taken off the server assets LONG ago due to how laggy they can be and how prone to crashing the server they were. In other words, you're firing a PHYSICAL shell into a parented ship to do COLLISION damage, not simulated damage like everything else. All those physics attempts and calculations either lag severely or outright knock the server offline.
For the last part, supposedly Dubby made the core stats logarithmic, meaning that at a certain point, adding new stuff to the ship gives a very minor boost. This MAY have only applied to core boosters, but I had no hand in that code, so I cannot say for sure. In any case, to make a ship with enough HP to take forever to kill with a max-multi Ion Cannon, you'd need to be one of those people uncreative enough to only build titans bigger than the spawn planet of Forlorn.
Titans aren't always ugly, just look at Todd's City-Ship. c:
"I want you to show this world what it means to fear the sky."