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Take back the cores!
Well i have been meaning to write this for a while however due to lack of time and pretty pictures to demonstrate i had to write it now...
TLDR IS AT THE END FOR LAZY/GRUMPY PEOPLE
Firstly lets start off by clarifying what i am on about which is of course the Nerfing of the cores mentioned in this small yet horribly game wrecking changelog post:
To start off with lets just get a little picture of the ship i had used previously to the core nerf:
Quite a nice looking little frigate yes?
Well before the nerf it was fairly decent,could stand up to quite a bit of firepower for some time however after the nerf this happened:
Incase you cant see that and cant be bothered to click it let me clarify with these stats:
Hull:8610
Armor:4100
Shield:19,852
In short this ship had been reduce from a fairly decent frigate to a flying pile of rust that couldn't stand up to a few blasts of a MKII pulse laser which of course resulted in bigger ships being built.
[INTERRUPTION]:
Zardian will no doubt say "ZOMG YOU NEED TO AVOID SHOTS AS SMALL SHIPS!!!" but before he does lets introduce you to a friend of mine:
Say hello to Mr Beam turret,a PERFECTLY VALID and REALISTIC strategy(Ever seen a naval ship that had to swing the ship round to fire,or do you see them with rotating turrets that aim themselves?) however with this single item you render all but the stupidest of frigate or fighter useless.
Notice I said All but the stupidest frigate as some of you will cry ZOMG REMA HAS A TIE FIGHTER,IT DODGES BEAM TURRETS!(Validated by Mouldy_Taco) then let me just say these things;
[list]
[*]His fighter uses an Expression2 to bypass the MAX gyropod speed limit(Even with PN fuel)[/*]
[*]His fighter does a scrawny amount of damage compared to anything else remotely bigger(That frigate i showed earlier does about 10x his damage)[/*]
[*]He has to refuel it every few minutes[/*][/list]
Now if thats how you want battles,with pathetically small ships doing pathetic amounts of damage while having to zoom about at 0.5C then that's fine(Dont blame me for the time dilation) however i hope you have the reflexes of the fastest cheetah as even Rema said "Its so hard zipping about dodging asteroid and shit while trying to aim that thing remotely in the right direction"
[/INTERRUPTION]
So lets get back to the previous point of bigger ships needing to be built in order to stand up to a remote amount of firepower and to that point let me introduce the USS Dickwad:
As you can see from this picture,the ship is fairly big with a large amount of internal space and before Zard's almighty fuckup this ship could really hold its own in battle where it was like a tank,but was not unstoppable with good strategy or teamwork HOWEVER after his core fuckup the stats are as follows:
Hull:3210
Armor:15,240
Shield:50,310
Wow you say,thats a fairly decent stat but what you dont know(Or perhaps have forgotten) is that a Big Bertha does 50K damage(But IMO it does quite a bit more as I have seen it take out 100K shield ships and thats not to mention the other stats) so this ship is again simply a 1 shot wonder with a bertha or just a few seconds(10~) with a MKII Pulse cannon and again in a real battle that is truly pathetic so what i have decided to do is this:
That is what is called a DS system or a Dual Shield system,basically if one falls the other one takes over and this drastically improves the lifespan of my ship to about 1/2 the power it had before this ridiculous nerf however an unfortunate side effect of this is that SG shields lag quite badly but oh dear whats that i hear,asgard beam lasers rip them right open as they(Along with EVERY WEAPON) have not been scaled down with the cores so what Zard could have done instead is simply made all the weapons 4x more powerful to achieve the same effect!
Finally i settled on a design i am going to use from after this nerf and this design is actually quite an old one but Zardian has forced it again into service:
Before the nerf this thing was really a titan in all sense of the word,it had a huge amount of shield,Armor and Hull(Along with a weak SG shield for effect but that didnt do much) so it took teamwork by other people to bring it down and that resulted in some truly spectacular battles(The last of which ended up with me flying kamikaze into another ship and destroying us all in a nice fireball including all the other little ships about attacking me)
Anyway back the point,i have had to dig this ship out mainly because of its ridiculous overuse of props,this was NOT an intentional feature of the design but in order to achieve the good looking ship I got there I had to clip props into each other ALOT:
Yes that is part of my ship,and yes that is an engine clipped inside.
Finally all of these lovely props on my nice ship resulted in an average(For before nerf) titan core strength:
Hull:256,140
Armor:211,899
Shield:914,862
Now you may think WOW that is strong however that is a whopping 2-3 blasts with a bertha combined with gradual firepower from a few MKII's so all in all a battle with that would last a fairly decent length of time unlike the other ships which typically last about 30 seconds MAXIMUM i made this one hit a whopping 1 minute after the core fuckup.
Lets change back these cores to what they originally were before Zardian screwed them up!
Post your opinions below and vote on the poll.
TL:DR
What i am proposing is that we change back the cores to what they were for these reasons:
[list]
[*]Reduces Prop spam as currently you need prop spam to get a high core(Even Taco is doing it with a ton of props PA'd into a nice circle)[/*]
[*]Reduces lag as the use of SG shields is reduced[/*]
[*]Increases the time of battles which makes for much more fun battles[/*]
[*]Increased strategic thinking and teamwork in order to take down the larger ships(Katelyn's Titan was great fun in teams of about 2-3 and quite doable)[/*]
[*]Fixed ships that don't require them to be ungainly huge in order to gain some sort of core[/*]
[*]Usage of Fighters,frigates and light cruisers again as they become viable options in combat without bypassing the PN fuel speed limit or just doing a Rema and bypassing the speed limit all-together even with PN[/*][/list]
Also don't be lazy and read the post,it has a lot of useful info and pretty pictures
Post your opinions below and vote on the poll.
TLDR IS AT THE END FOR LAZY/GRUMPY PEOPLE
Firstly lets start off by clarifying what i am on about which is of course the Nerfing of the cores mentioned in this small yet horribly game wrecking changelog post:
Grumpy wrote:[(UN)BALANCE] The Core hp multipliers reduced back to 1, hull to 1.5
To start off with lets just get a little picture of the ship i had used previously to the core nerf:
Quite a nice looking little frigate yes?
Well before the nerf it was fairly decent,could stand up to quite a bit of firepower for some time however after the nerf this happened:
Incase you cant see that and cant be bothered to click it let me clarify with these stats:
Hull:8610
Armor:4100
Shield:19,852
In short this ship had been reduce from a fairly decent frigate to a flying pile of rust that couldn't stand up to a few blasts of a MKII pulse laser which of course resulted in bigger ships being built.
[INTERRUPTION]:
Zardian will no doubt say "ZOMG YOU NEED TO AVOID SHOTS AS SMALL SHIPS!!!" but before he does lets introduce you to a friend of mine:
Say hello to Mr Beam turret,a PERFECTLY VALID and REALISTIC strategy(Ever seen a naval ship that had to swing the ship round to fire,or do you see them with rotating turrets that aim themselves?) however with this single item you render all but the stupidest of frigate or fighter useless.
Notice I said All but the stupidest frigate as some of you will cry ZOMG REMA HAS A TIE FIGHTER,IT DODGES BEAM TURRETS!(Validated by Mouldy_Taco) then let me just say these things;
[list]
[*]His fighter uses an Expression2 to bypass the MAX gyropod speed limit(Even with PN fuel)[/*]
[*]His fighter does a scrawny amount of damage compared to anything else remotely bigger(That frigate i showed earlier does about 10x his damage)[/*]
[*]He has to refuel it every few minutes[/*][/list]
Now if thats how you want battles,with pathetically small ships doing pathetic amounts of damage while having to zoom about at 0.5C then that's fine(Dont blame me for the time dilation) however i hope you have the reflexes of the fastest cheetah as even Rema said "Its so hard zipping about dodging asteroid and shit while trying to aim that thing remotely in the right direction"
[/INTERRUPTION]
So lets get back to the previous point of bigger ships needing to be built in order to stand up to a remote amount of firepower and to that point let me introduce the USS Dickwad:
As you can see from this picture,the ship is fairly big with a large amount of internal space and before Zard's almighty fuckup this ship could really hold its own in battle where it was like a tank,but was not unstoppable with good strategy or teamwork HOWEVER after his core fuckup the stats are as follows:
Hull:3210
Armor:15,240
Shield:50,310
Wow you say,thats a fairly decent stat but what you dont know(Or perhaps have forgotten) is that a Big Bertha does 50K damage(But IMO it does quite a bit more as I have seen it take out 100K shield ships and thats not to mention the other stats) so this ship is again simply a 1 shot wonder with a bertha or just a few seconds(10~) with a MKII Pulse cannon and again in a real battle that is truly pathetic so what i have decided to do is this:
That is what is called a DS system or a Dual Shield system,basically if one falls the other one takes over and this drastically improves the lifespan of my ship to about 1/2 the power it had before this ridiculous nerf however an unfortunate side effect of this is that SG shields lag quite badly but oh dear whats that i hear,asgard beam lasers rip them right open as they(Along with EVERY WEAPON) have not been scaled down with the cores so what Zard could have done instead is simply made all the weapons 4x more powerful to achieve the same effect!
Finally i settled on a design i am going to use from after this nerf and this design is actually quite an old one but Zardian has forced it again into service:
Before the nerf this thing was really a titan in all sense of the word,it had a huge amount of shield,Armor and Hull(Along with a weak SG shield for effect but that didnt do much) so it took teamwork by other people to bring it down and that resulted in some truly spectacular battles(The last of which ended up with me flying kamikaze into another ship and destroying us all in a nice fireball including all the other little ships about attacking me)
Anyway back the point,i have had to dig this ship out mainly because of its ridiculous overuse of props,this was NOT an intentional feature of the design but in order to achieve the good looking ship I got there I had to clip props into each other ALOT:
Yes that is part of my ship,and yes that is an engine clipped inside.
Finally all of these lovely props on my nice ship resulted in an average(For before nerf) titan core strength:
Hull:256,140
Armor:211,899
Shield:914,862
Now you may think WOW that is strong however that is a whopping 2-3 blasts with a bertha combined with gradual firepower from a few MKII's so all in all a battle with that would last a fairly decent length of time unlike the other ships which typically last about 30 seconds MAXIMUM i made this one hit a whopping 1 minute after the core fuckup.
Lets change back these cores to what they originally were before Zardian screwed them up!
Post your opinions below and vote on the poll.
TL:DR
What i am proposing is that we change back the cores to what they were for these reasons:
[list]
[*]Reduces Prop spam as currently you need prop spam to get a high core(Even Taco is doing it with a ton of props PA'd into a nice circle)[/*]
[*]Reduces lag as the use of SG shields is reduced[/*]
[*]Increases the time of battles which makes for much more fun battles[/*]
[*]Increased strategic thinking and teamwork in order to take down the larger ships(Katelyn's Titan was great fun in teams of about 2-3 and quite doable)[/*]
[*]Fixed ships that don't require them to be ungainly huge in order to gain some sort of core[/*]
[*]Usage of Fighters,frigates and light cruisers again as they become viable options in combat without bypassing the PN fuel speed limit or just doing a Rema and bypassing the speed limit all-together even with PN[/*][/list]
Also don't be lazy and read the post,it has a lot of useful info and pretty pictures
Post your opinions below and vote on the poll.
The quieter you are,the more you are able to hear.
Comments
The only thing I dislike is the longer battles thing, but that's mostly because it's typically just more time with 100+ lasers/beams/whatever flying everywhere. Weapon spam is still a pretty big issue that needs to be resolved.
However if its a fleet battle that amount of weapon fire would be acceptable IMO
"I want you to show this world what it means to fear the sky."
The problem is that, as far as I know, only the cores were reset and the weapons have yet to be rebalanced at all.
Pulse Cannons still dominate most battles (and somehow for having the highest DPS, they take only energy).
Missiles aren't really used anymore, so the most common weapons have become Beams, Mjolnirs, Laser Blasters, and Pulse Cannons.
And drones, oddly.
I think that the only way to really resolve the balance problems is to tie the damned weapons in to the core already.
YOU STACK THOSE WEAPONS AND MAKE YOURSELVES FAIL.
as for beams and other thingys avoiding speedtanking, im looking into them, thanks and have a good day, youve made ur point and can stop spamming the matter, it wont affect shit.
the eternal pain in our beloved superadmins asses. Does stuff.
You aren't god.
You also cant just say "Fuck you,im not listening to the community" because in effect that is exactly what you just did.
If you're saying that spamming weapons is the cause of the cores dying quickly, I have one pulse gun and it pretty much shredded a cruiser in 5 seconds.
"I want you to show this world what it means to fear the sky."
listen, the cores were this strong compared to weapons back in mcbuilds, it worked fine so drop the rage for a second and THINK!
why is that?
thats right, its the weapon spam, MK II pulse cannon is a fucking battleship main weapon for fuck sakes, its something you are supposed to barely power on a battleship, not spam 4 of on a frigate.
oh yeah sg shields, shall we set a static limit of 1 then or would you please use ur brains and not abuse their potential strenght?
the eternal pain in our beloved superadmins asses. Does stuff.
"I want you to show this world what it means to fear the sky."
1:MKII's are not difficult to power at all
2:The limit is 2 so spamming 4 on a frigate is impossible
3:To get any remotely interesting battles now you have to use more than 1 SG shield thanks to your stupid core nerf.
I'm not the one whos mad.
Also I am not the community,everyone looking at this thread and voting in it is except you,you seem to be on another planet(No pun intended) where there has obviously been no functioning communications array to the community for weeks.
Stop raging and let other people post their opinion on this before you waltz in and say HERR DURR FUCK YOU IM GOING TO KEEP BREAKING EVERYTHING!
You missed what I meant. I don't care about the gameplay, in what I'm saying right now. Weapon spam is a problem because of LAG reasons, not gameplay mechanics. Though, to be honest, it's probably both.
Lag from projectiles is quite a problem. Most space battles resemble fireworks displays, and apparently "cruiser" now means "pulse cannon limit".
"I want you to show this world what it means to fear the sky."
Also as for lag the only weapons i find to seriously lag would be MJ's,Drones and fighter lasers(God how i hate drones,so many of them,so little damage,so much ent lag)
Also some irony for you,here is zard moaning about something: Notice how he claimed the core health was TOO LOW now he actually took it all back off?
Take this as a hint: If you don't spam weapons, or try to spray as many projectiles at your targets as you possible can, the core buff will stay. I would highly suggest sticking to this.
get ur facts straight and stop haunting me, fuhrs going to give ur core hp mania back and im about done with you.
the eternal pain in our beloved superadmins asses. Does stuff.
I propose that while we attempt to fix it in its current form, we also plan around implementing a more complex system. Technicly now, TMK, we have Kinetic and Energy weapons. I sugest we make the selection more expansive in type and properties and do the same to the cores. Hopefully we can also make something out of my Personality Sphere ideas and make the system much more fun and entertaining.
Basically, why is it just numbers and DPS? Why don't we have classes of damage, classes of resistance, etc, etc? The simplest way to explain this would be the old Pokemon Elemental system. Or hell even Runescape's Triangle were Armor is good vs Range is good vs Mage is good vs Armor would be better. We need SOMETHING to make it an entirely different matter.
LMAO... I can;t tell if you are serious, sarcastically agreeing, or sarcastically disagreeing.
It's not too bad, only if they are shooting halfway across the map to reach a target.
Lacking a force to counteract their forward momentum they will just fly on and on forever as per Newtons laws of motion(Every action must have an equal yet opposite reaction)
Applying reduction of efficiency at range to energy weapons might make ppl spam them less. Special weapons that don't dissipate might be considered "sniper's" weapons and have a low re-fire rate.
"I want you to show this world what it means to fear the sky."
A railgun can fire one of two things. It can fire a metal projectile, or a plasma projectile. The trick with the plasma is you create some load, normally paper like, that you use to start the plasma (stick a match in a microwave for a sample, but please, only an old microwave, and I am not responsible for anything that occurs) and then by the conductive nature of plasma, just like a metal projectile, it will complete the circuit and form the massive magnetic field that makes railguns work.
Railguns are interesting because they work by forming a magnetic field behind the projectile using the projectile itself as part of the conductor to for said field. As the power input increases, the field gets stronger and wants to grow, pushing the projectile outward and making the circuit bigger, thus allowing more energy in and for the field to try to grow again. This is very unlike Gauss guns which use a series of coils to accelerate a ferrous projectile.