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Spacebuild balancing/stuff
LtBrandon
Registered, Administrator Posts: 507
So to make a long story short, I tried to make a ship without any E2 the other day and noticed how horrible that process has become, so I'm fixing it and a plethora of other things while I'm around for the next few weeks. So I'm just going to start with the thing that everyone is going to most care about and that is:
NO. MORE. STEAM. LOOP.
I'm probably going to get at least SOMEONE pissed off over this, so I'll start by explaining that I've tried to limit it before(that's what that whole support energy thing was) and it just doesn't work, the only effective thing is simply removing the ability to do it. While doing that I took it a step further and all multipliers are going to be limited to 20 and everything has a 10% randomization on its output.
BUT WAIT! There's more! I have removed every single compressor and wind generators. Why? Because I'm tired of telling people not to use them and terraforming is pretty broken anyways so it doesn't really matter if we have them. I've also gone ahead and given fusion generators quite a bit of a bonus in exchange for making them rely on the ship core: they now generate capacitor. The capacitor generation ranges from 10 to 300 per second. Of course, I also had to make them take up a fair chunk of CPU, PG, and a low power slot.
I'm not done yet, and I'll be continuing to update this thread as I make more changes. Feel free to post any suggestions that you might have for LS3.
Go here for an explanation of WHY I started this: http://diaspora-community.com/viewtopic.php?f=15&t=1032#p5530
Here's some other stuff on my todo list:
[list][*]Fix the retarded storage amounts and fix things storing non-existent resources. --Done[/*]
[*]Make quantum generators a lot more risky to use, but at a larger reward. For example, making them explode or consume energy instead of generating it[/*]
[*]Add a new terraforming method so we can make planets habitable again.[/*]
[*]Make the different power generation methods more in line with each other, right now they're quite far apart.[/*][/list]
NO. MORE. STEAM. LOOP.
I'm probably going to get at least SOMEONE pissed off over this, so I'll start by explaining that I've tried to limit it before(that's what that whole support energy thing was) and it just doesn't work, the only effective thing is simply removing the ability to do it. While doing that I took it a step further and all multipliers are going to be limited to 20 and everything has a 10% randomization on its output.
BUT WAIT! There's more! I have removed every single compressor and wind generators. Why? Because I'm tired of telling people not to use them and terraforming is pretty broken anyways so it doesn't really matter if we have them. I've also gone ahead and given fusion generators quite a bit of a bonus in exchange for making them rely on the ship core: they now generate capacitor. The capacitor generation ranges from 10 to 300 per second. Of course, I also had to make them take up a fair chunk of CPU, PG, and a low power slot.
I'm not done yet, and I'll be continuing to update this thread as I make more changes. Feel free to post any suggestions that you might have for LS3.
Go here for an explanation of WHY I started this: http://diaspora-community.com/viewtopic.php?f=15&t=1032#p5530
Here's some other stuff on my todo list:
[list][*]Fix the retarded storage amounts and fix things storing non-existent resources. --Done[/*]
[*]Make quantum generators a lot more risky to use, but at a larger reward. For example, making them explode or consume energy instead of generating it[/*]
[*]Add a new terraforming method so we can make planets habitable again.[/*]
[*]Make the different power generation methods more in line with each other, right now they're quite far apart.[/*][/list]
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Comments
"I want you to show this world what it means to fear the sky."
I can confirm that it does actually still work, just not anywhere near as horribly well as it used to. Kanzuke and I just used it to test my changes to fusions.
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Secondly, could you add air compressors back in? I know that a lot of "noobs" use them because that's just a logical progression (need air? Air compressor!), but those same "noobs" also don't know enough to destroy a planet's atmosphere. On that same note, bio-terrorists are a thing, but those who intentionally use it to grief are few and far between (and we can ban them if they do that on the spawn, or better yet make the spawn invulnerable to it); draining a planet of it's O2 seems like an interesting tactic against an enemy base.
While there are very few planets at the moment that support terraforming, outright removing that ability before a replacement is in play is a bit much, especially when the reasons for such are, A) because of an event that rarely happens, and is already mitigated by making the multiplier cap at 20.
I am interested, though, in how the 20-multiplier-cap is going to work out. Basically, I see a ton of generator spam in the future. How will we mitigate that, then? Tying the generators into the coresys? What of tiny resource bases?
People have gone along with the changes surprisingly well. There have only been a few people who voiced any complaint to it, and most people I've talked to think the changes will sum up to be a good thing.
I'm testing what I change as I change it, there are things that I'll revert if I see that the change isn't working over the next week or so. My main thing as I do this is going to be try it before you say anything, please. I did think about all of the concerns you listed, and so far I haven't seen any notable issues beyond people who have too much shit on their fighters crying that they can't fire their bertha any more.
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To start, lets scroll back a long time(a lot of people around now weren't here at this time) to when I implemented my(stupid) system with Support Energy. I originally implemented that because everyone was putting as many weapons as they possible could on their ship no matter the size, something which I noticed has been happening again lately, they were able to do it quite easily because of two things that had changed at the time:
[list][*]People had discovered and were readily abusing the "steam loop"[/*]
[*]One of the developers had come back and decided to multiply all of the storage values by some large numbers. It was multiplied by 1000 in the case of energy storage.[/*][/list]
These two bits combined(which you could still use until yesterday) allowed for nigh on retarded amounts of resource generation abilities.
Fast forward to 2013 after I put the old weapons back on the server. When I did this I decided to remove support energy and let people have another chance at not spamming weaponry, which actually worked out for quite a while. Now move forward to the other day, I came on for once in a long while and noticed two things:
[list][*]People were all relying on the "steam loop" again and were spamming tons of weapons(not as badly but still)[/*]
[*]Using any method other than the "steam loop" resulted in filling your ship taking well over 20 minutes, making LS3 pretty redundant as Kanzuke put it.[/*][/list]
After seeing this I decided that it was time to finally get around to bringing all of the different things back in line with each other.
Well, that ended up longer than I wanted it to be, but that's the gist of how these changes came to exist. On another note I also want you guys to please keep in mind that I did not make it so your resource managers are useless, I just brought them down to the same level as other methods. I hope all of that makes sense, let me know if I need to clarify anything.
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Lλmbdλ: donations for coding the space future of diaspora :>
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Lλmbdλ: donations for coding the space future of diaspora :>
Get your extra long EVE trial here!
Lλmbdλ: donations for coding the space future of diaspora :>
Get your extra long EVE trial here!
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What you're saying is that we should give everyone the ability to extract unlimited resources from a limited area (spawn), meaning... I...
plsno
On the topic, I would support the removing of air compressors if we are given something to terraform planets with in the same run.
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