Welcome to the new Diaspora forums, please let us know if you see anything broken! Notice: Some users may need to reupload their avatars due to an issue during forum setup!
Banning ship phasing while in combat.
xX Lord Anubis Xx
Registered Posts: 170
Me and a few other feel quite strongly that phasing should not be allowed during ship combat on the server. I think some of them want it banned outright. It is unfair to the other combatant that he cannot hit you because you simply cannot be hit. Moving very fast is not cheating, however phasing is. I'm not posting this here because i just got killed by someone who had a phased ship, but simply because I think it should not be allowed on the server.
Every Human Being has some capacity for evil. It's just that some Humans have a greater capacity for evil than others.
This discussion has been closed.
Comments
As for actually using it during combat, well, being able to decide arbitrarily whether your enemy can damage you or not? Yeah, how about no.
(for reference, phasing is defined as making the majority of your ship or all of it not solid to projectiles and/or traces.)
"I want you to show this world what it means to fear the sky."
However, if it's the E2 function, then yeah, back when it was introduced we made a rule where it could only be used on things like doors and such, not entire ships (unless it was a station being moved into position or a ship being stuck in a rock or something). If people are using that as a combat maneuver, then yeah, that is against the rules.
If someone wants to mod the cores in some way to not allow weapons to fire while "phased," this would balance it to be somewhat fair.
If we can figure out a fool-proof way of determining whether a ship is "phased" then it can't be too hard to do it.
Although, I think this sort of thing is being minimised / removed in the GMod 13 re-writes, etc, IIRC.
I'm trying to remember the method of generating these things, as I know I've stumbled on it before, but it's just a thing to consider at this point.
EDIT: Here we go, I believe it was an R-Tree I'm thinking of: http://en.wikipedia.org/wiki/R-tree
Also, moving to Suggestions.
Now, you could also say that it's both uncored and E2 powered, and if you were REALLY not liking that, you could go the most complex route and have a global script keep track of what's welded to what and generate the shells based on that. Granted, though, that would be REALLY complex and probably expensive, depending on how you do it.
Just some thoughts, by the way. The point that phasing your ship with E2 commands in combat is still a poor thing to do and is against the rules.
And also steev, if we did that, what would planetside bases do for support energy?
I dunno, core them? Granted planet bases don't usually have anywhere near the "bulk" of space ships, but they could still benefit from cores (unless it's just a bunch of SEnts lying around). And hey, its a bit more balanced than just having a bunch of resources stuck underground with a couple turret weapons here and there on the surface for the sole purpose of causing havoc.
"I want you to show this world what it means to fear the sky."
lambda, i think the reason people dont bother with planet bases is because:
1: the sufficiant planets for building/placeing a base are either to small or to overcrowded
2: most planets that are big enougth to place a base are insuffciant to provide reasources to power and provide life suppport
3: the terrain on the large planets are mostly rougth and unsmooth making placeing a base difficult
Note: i am not complaining about how the maps are designed, i am simply pointing out the flaws and disadvantages that these designs pose to base building. and i realize that the reason the designers have made the terrain rougth and unsmooth is to put realizm into the map.
also if anybody is on this to vue the topic at hand, ignore this for it has nothing to do with ship phaseing
Actually, that's not unspoken at all. It's right there, written down in the MotD. Making your ship fully phased in an agreed fight is a pretty damn dickish thing to do.
"I want you to show this world what it means to fear the sky."
Phasing is allowed, Noobis. It's just a dick move to do in a fight.
Could have a rule about it. I had a ship-phasing system, but it only worked for about 3 seconds, and could only be used every 30 seconds. I used it primariy to avoid high-damage bursts.
That could work. Or we could potentially edit the setSolid() function to only allow a maximum of 10% of the props of a ship to be phased at any one time, but that's too limiting - IMO.
On the idea of making it a rule: Have it allowed, but with limitations - such as you've mentioned your phasing system had?
Lλmbdλ: donations for coding the space future of diaspora :>
Get your extra long EVE trial here!
"I want you to show this world what it means to fear the sky."
I know if I was to "phase for safety" it would be because I was going afk - so there's no problem there, imo.
If phasing is allowed, you have the capability remain 100% safe anywhere on the map. You never have to agree to fight anyone, therefore you never have to disable your phase. That's not how a battle server is supposed to work. It's supposed to encourage conflict.
Um, you never have to agree to fight anyone anyways. It's in the rules. Not everyone wants to be shot at. Also, we all seem to agree that a small, temporary limited phase seems to be acceptable, if applied correctly.
"I want you to show this world what it means to fear the sky."
I fully disagree. We don't exactly have a lot of servers, and not everyone appreciates being shot at. All it promotes is dickery.
I suggested to Brandon that we instead host events where this rule is no longer the case, for several hours. We might even make them scheduled ones that happen with a code-based timer on it.
So if you don't like being randomly shot at, you just won't participate in these events. If you do, then you can feel free to blow up anyone you want during them.
I think it's a pretty damn fair trade, at least until we can get some kind of secondary server that'll constantly sync with the other one.
Hell, just make the build server flatgrass with all the Spacebuild props and custom tools. Disable support energy to limit violence.
Another alternative would be once we get careers implemented, turn the build server into a peaceful server, and set up a system where gains on the battle server are much higher than gains on the peaceful server, to encourage risk-taking.
Gains could mean unlocks, resources, money, etc.
There's room for both those who want to battle and those who don't, but currently there aren't many options for people who want to battle.
For those of us who rarely come 'round the gmod server, we do have a factions only server planned which will not have any peace rules beyond no attacking spawn and no attacking allied factions until war is declared. If you want to hear more about that you can talk to me on steam rather than derail this thread further.
Lλmbdλ: donations for coding the space future of diaspora :>
Get your extra long EVE trial here!