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Current 'Dev' (Old Main) Server News
First of all, as I renamed the Main server to 'Dev' and the Dev to 'Main' I will instead refer to the servers as the F server for Fuhrball and the S server for Steeveeo, where the server that was DEV before and is now showing as the Main is the S server.
The F server has been rebuilt and is being rebuilt alone these general steps:
Initial Installation
Admin Mods
Wire and Model Packs and Minor Mods
Wire Customs
Space Build
Space Build Wire Customs
Space Combat Cores
Space Combat Weapons
Mining Addon
UTime converted to SharedTime
Unfortunately my time is primary available during weekends, though I have other projects I really must get to too I will try to get them done during the week. Thus more work will be stalled till at least Friday. So far I have put in a literal all-nighter that left me working on this for more then 24 hours straight. Today, my computer apparently couldn't take that and it overheated and left me doing not much after those initial 24. I found a plastic raincoat melted into a plastic object in a box a short distance from my tower so I am pretty sure it was an overheat.
I hope I can get a little bit of love for pulling that. As of hitting submit I will have been up for at least 30 hours.
I will be getting people to help at certain stages, if you think you can help, speak up.
Weapons will be re-added one by one so they can be updated and fixed and maybe even new ones created along the way.
The password on this server during development will be "diaspora", though for the moment it is nothing more than a sandbox with the Stargate, Stargate_Resources, CAP_Resources, SBEP_Models, SBEP_Fortifications, wire and wire extras (no custom functions yet).
Also, the Stargate and other addons are not restricted yet, but they will be.
The F server has been rebuilt and is being rebuilt alone these general steps:
Initial Installation
Admin Mods
Wire and Model Packs and Minor Mods
Wire Customs
Space Build
Space Build Wire Customs
Space Combat Cores
Space Combat Weapons
Mining Addon
UTime converted to SharedTime
Unfortunately my time is primary available during weekends, though I have other projects I really must get to too I will try to get them done during the week. Thus more work will be stalled till at least Friday. So far I have put in a literal all-nighter that left me working on this for more then 24 hours straight. Today, my computer apparently couldn't take that and it overheated and left me doing not much after those initial 24. I found a plastic raincoat melted into a plastic object in a box a short distance from my tower so I am pretty sure it was an overheat.
I hope I can get a little bit of love for pulling that. As of hitting submit I will have been up for at least 30 hours.
I will be getting people to help at certain stages, if you think you can help, speak up.
Weapons will be re-added one by one so they can be updated and fixed and maybe even new ones created along the way.
The password on this server during development will be "diaspora", though for the moment it is nothing more than a sandbox with the Stargate, Stargate_Resources, CAP_Resources, SBEP_Models, SBEP_Fortifications, wire and wire extras (no custom functions yet).
Also, the Stargate and other addons are not restricted yet, but they will be.
Comments
Also, I saw your ShareTime Upgrade was on that list, will the shared dupes be coming along with it?
ShareTime and Shared Dupes are two completely different systems.
Just gotta get Paperclip to setup the database connections.
It was great because it made the 3 servers feel like 1 giant server, very cohesive. I don't think they had figured out shared time yet, though.
It is really basic, might get improved in the future.
Now, that server you mentioned probably had a CRON job on it. If we had access to SSH on these servers I would have a clean update client and all sorts of other cool things.
I know of a method that can not only link the gmod server chats but the minecraft if we really wanted to. That uses IRC, meaning that it can be set up so Ops in the room or rooms can do in game actions.
Do you wish me to look into a shared chat for the servers? Getting an IRC chatroom is very easy.
"I want you to show this world what it means to fear the sky."
C'mon guys. Really? Most people talk about random shit anyways. It's not gonna kill you if some other people discuss random things. Especially if they're separated.
Not to mention that programming a way to turn off the MC chat for your own client would be easy as hell, if it's really THAT bothersome for you. Hell if I know why it would be, but people are irrational sometimes.