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Change Log for April 29 - May 5
- [FIX][UPDATE] - Fixed virtually all Buffer Overflows on the server, both on joining, and occasionally ingame. SPP was essentially assigning NetVars to every entity in the map, and sending them all to the client at once. Fixed that, and only sends variables for a single prop while looking at it.
Had to update all of Simple Prop Protection, mining_mineral_spawner, mining_mineral_deposit, mining_mineral_deposit_child, mining_asteroid, and SpaceCombat.lua to make this fix work.
- [FIX] - Made Lite Pulse Cannons shoot in the direction that they are supposed to.
Post edited by Unknown User on