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Are we going to have an issue...
... when the next patch adds MP Nether? I am staying out of the nether, for building at least, simply because a soon coming patch might foobar our nether world.
Also, we need a way to make Talon more special since I accidentally found snow on the main world. It always 'thunder snowing' there would be cool, but it still needs something... more...
Also, we need a way to make Talon more special since I accidentally found snow on the main world. It always 'thunder snowing' there would be cool, but it still needs something... more...
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That is, unless someone knows how to take a map, find all the diamond deposits, and make them 3 times bigger using an automated process.
If so, you could probably use a mod to alter the amount of stuff that is produced underground, as well as making it a massive snow biome, then putting it into Multiverse.
Just an idea.
Hell, you could replace all the dirt blocks in the generation with snow blocks (well, this would f*ck up trees), force it all one biome, and apply custom terrain formations, if you wanted.
It would be really cool if we found a way to dynamically generate complex dungeons instead of straight caves. Like, lots of passageways and stuff, lava/bedrock around them so you have to go in and out the designated places. Put those under Talon.
Oh, another thing that can be done with multiverse is pre-made worlds can be dropped in, but this is only suggested if we find a way to restrict the world so it doesn't expand anymore, simply because having, lets say, 1 or 2 special small worlds would work great until someone decided to breach containment. (Of course you could do so by converting a bunch of chunks to solid bedrock around a central area. You would do this if you had a very special small area world. Like if there were 100s of items in the game, you might make a marker 'world'.)
For the dungeon idea, I've only seen one map generator for that, and it hasn't worked since Alpha.
Good thing for us I am a degree-ed programming with experience in a multitude of languages (my AP classes were in fact Java). Now all I need is time. Oh wait. Dammit we need a quantum physicist here to do something to space-time.
On the programming note, the easiest method is to create a series of Lego blocks that represent entire rooms in a dungeon set and then apply basic maze generation algorithms. Most algorithms would create a path to the destination or endpoint and then fill in the rest, only having to back-step if there is an issue fitting a piece.
I think the next thing I may do on the server is design a set of dungeon rooms for later use. They will be cool to live in at least :-P.