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Joystick support
woothie
Registered Posts: 44
I can't find a single menition for joystick support on the forums. I am baffled by both my own and everyone else's complete neglect of joystick use for epic fighter flying.
https://github.com/MattJeanes/Joystick-Module
The module linked might be outdated, I have no idea. Wiremod hasn't changed too much these last two years, right? Hehe...
But seriously, please make this happen
https://github.com/MattJeanes/Joystick-Module
The module linked might be outdated, I have no idea. Wiremod hasn't changed too much these last two years, right? Hehe...
But seriously, please make this happen
Comments
If you come back with a report of "working", I'll see about adding it. However, if it's broken and inactive, the last thing we need is even MORE codebases to support. :P
You can calibrate it and out on deadzones too, which is useful for joysticks with a bit of give (like my own). By default the raw input goes from 0 to 65535 and it scales in increments of 1, but this is configurable as well: http://i.imgur.com/sKIOlFq.png
It seems to be able to support devices with up to eight axises, two hats and 32 buttons. I'd reckon this would cover most consumer joysticks and possibly HOTAS out there: http://i.imgur.com/Safece4.png
Pls add
Also, my HLSW isn't working correctly due to a weird router setup, so any serverside errors on Production will have to be caught by Brandon.
- Local: Loading up a listen server to check for stability/functionality of changes.
- Dev: Tossing stuff onto the "Space Combat Beta" server for public testing. Unstable/Unproven code.
- Production ("Prod"): Main build server, most stable and tested code.