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Change Log for March 2nd - March 8th
It's been a bit, and LtBrandon has changed a lot more than I have currently, so I'll log what I've done and let him fill in his changes below.
- [FIX] - NPCs and breakable props should now react properly to taking damage.
- [FIX][FEATURE] - Rewrote the entire LS Expression2 library. The one we had only functioned through pure chance, it seems, and now we have a much better system. Of note: sbPlanets() and sbStars() no longer return a vector array, but rather an entity array. Also, LS functions can all be ran on the actual atmosphere entity, rather than requiring the programmer to PropSpawn stuff in each atmosphere in order to track it.
- [FEATURE] - Added sbClimates(), an array of all the artificial environments (climate regulators) on the map.
- [FIX][TWEAK] - Maximum sounds per E2 chip increased from 8 to 32. You should now be able to control an entire ship's worth of sound effects from a single chip.
Post edited by Unknown User on