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Public Brainstorming - Weapon Mods
Steeveeo
Registered, Administrator Posts: 849
Hello, Diasporans!
I've been mulling this idea over in my head for some time, and I'd like to get it down on paper with some input from the active public. Basically, we're already planning a sort of "crafting" system for the weapons on our servers. You would use the minerals you get from mining (that currently do not have a use) in order to make weapons and components with different statistics. A good example of the idea we're going for was how crafting worked (at least in the early open-beta) in Firefall, where different minerals were better for different stats.
I'm currently thinking of going even MORE in-depth with this idea, where you can craft "Modifiers" which would allow for that extra bit of min-maxing that I know each and every one of you love to do. Essentially, one would take one of the modifiers below and craft it into their weapon during whatever creation process we end up with; for example, "Smooth Bore Barrel" would increase fire rate, but decrease accuracy and damage.
Now, I would like to hear some ideas from the public on this as well, because I can only be so creative. I don't know if this will ever actually be a thing, but it could end up sprouting out other ideas that will eventually get implemented on our servers. Either way, let's do some brainstorming!
Note: I'm going to separate the ideas we have into their applicable weapon categories, with a section for "General" mods which apply to all weapons.
General Weapon Mods:
Cannon-Type Weapon Mods:
Missile-Type Weapon Mods:
Plasma-Type Weapon Mods:
Beam-Type Weapon Mods:
I've been mulling this idea over in my head for some time, and I'd like to get it down on paper with some input from the active public. Basically, we're already planning a sort of "crafting" system for the weapons on our servers. You would use the minerals you get from mining (that currently do not have a use) in order to make weapons and components with different statistics. A good example of the idea we're going for was how crafting worked (at least in the early open-beta) in Firefall, where different minerals were better for different stats.
I'm currently thinking of going even MORE in-depth with this idea, where you can craft "Modifiers" which would allow for that extra bit of min-maxing that I know each and every one of you love to do. Essentially, one would take one of the modifiers below and craft it into their weapon during whatever creation process we end up with; for example, "Smooth Bore Barrel" would increase fire rate, but decrease accuracy and damage.
Now, I would like to hear some ideas from the public on this as well, because I can only be so creative. I don't know if this will ever actually be a thing, but it could end up sprouting out other ideas that will eventually get implemented on our servers. Either way, let's do some brainstorming!
Note: I'm going to separate the ideas we have into their applicable weapon categories, with a section for "General" mods which apply to all weapons.
General Weapon Mods:
- Extended Clip/Batteries - More ammo stored in the weapon in exchange for reload speed (beam duration for beam-type weapons).
- Unreliable - Gun can randomly "jam" for a set period of time in exchange for buffs to all stats (or more points to put into the base stats, if applicable).
Cannon-Type Weapon Mods:
- Smooth Bore Barrel - Increases firing speed for decreased damage and accuracy.
- Large Caliber Ammunition - Increases damage while decreasing firing speed and accuracy.
- Extended Barrel - Increases range, velocity, and accuracy in exchange for firing speed and damage.
Missile-Type Weapon Mods:
- Dumbfire - Missile cannot track targets, but does increased damage.
- Enhanced Tracking - Improved speed and turning, less damage.
- High-Yield Payload - Greatly increased damage and AOE, but reduced velocity, turning, reload speed, and ammo count.
Plasma-Type Weapon Mods:
- High-Energy Plasma - Increased damage and velocity, decreased firing speed and reload rate.
Beam-Type Weapon Mods:
- Enhanced Optics - Increased damage and range, decreased recharge speed and beam duration.
Comments
Missile Weapon Mods:
General Weapon Mods:
"I want you to show this world what it means to fear the sky."
Cannon-Type Weapon Mods:
Missile-Type Weapon Mods:
Plasma-Type Weapon Mods:
Beam-Type Weapon Mods:
Edit: I'm rolling things out in a certain order, please do not touch.
Lλmbdλ: donations for coding the space future of diaspora :>
Get your extra long EVE trial here!
I think I briefly covered this in the big bad list of things.
Edit: I'm also kinda amused because this is actually the next thing on my todo list after flushing out the weapon features.
Lλmbdλ: donations for coding the space future of diaspora :>
Get your extra long EVE trial here!
Damage done is also increased by how many life-support storages and devices the round pierces through - even more so if you hit an e2, gyropod, or core.
"I want you to show this world what it means to fear the sky."
if that's too complex, they're just damage over time rounds
"I want you to show this world what it means to fear the sky."