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Steeveeo

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Steeveeo
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  • This appears to be caused by the latest Team Fortress 2 update. I was getting this on my local development client and ended up bypassing the crash by unmounting TF2 from Garry's Mod. Specifically, it appears to be caused by some new particle effe…
  • They're a bit sizeable, but this tutorial playlist should suffice to bring you up to speed:
  • Unfortunately, from the screenshots here and the console log, he just looks like he was absolutely clueless with the different spawner tools. Post here once more if he does it again and doesn't respond to requests to stop spamming unfrozen entities …
  • The gametrackers at the bottom of
  • here.
  • Discord Reactions are dumb.
  • 5:58 PM - Copper: wait, what's the turret limit? 5:58 PM - Steeveeo: 20 5:58 PM - Lambda217: we have a weapon limit, not a turret limit, it's 20 5:58 PM - Steeveeo: though you'll run out of weapons first 5:58 PM - Lambda217: you can adjust how many…
  • I...I don't know what to say to that...
  • While discussing particle effects of the WIP Active Subsystem Modules: 10:57 AM - Lambda217: heat venting from shit all over and making radiators glow red is my big favorite indicator of "power is happening" 10:57 AM - Lambda217: i wonder how s…
  • 9:01 AM - elwolf6: i keep trying to describe a thruster and how it moves back when the jet takes off 9:02 AM - H08.US: "how it moves back when the jet takes off"W 9:02 AM - H08.US: wat 9:02 AM - elwolf6: like its a ball of fire when the jet is…
  • [Concord] : H08.us can be heard shouting something about sudden yet inevitable betreyal, but Kanzuke has already fled the scene. [Concord] : H08.us will have to take up pinball QA testing, Kanzuke has handily demonstrated that space combat is no…
  • 10:05 AM - Lambda217: ...remember when we tried to have a diaspora stranded server for some unfathomable reason 10:05 AM - Lambda217: https://gyazo.com/0b0d9e2d49436b8460bbdae5590d31aa 8:28 PM - Lambda217: fuck 8:28 PM - Kanzuke: YES
  • 9:35am - Kanzuke: now that I have the means to capture without stunstick, I should get plenty more shots worth bnackgrounding 9:36am - Steeveeo: right in the bnack 9:36am - njits23: My bnack hurts 9:36am - Kanzuke: u suk
  • Added Improved Stacker to both servers. Seems to work quite well and clamps itself within reason (except for the max stack distance, but luckily it comes with convars). After many months, I have still yet to hear any actual reasons not to put thi…
  • 17:26:51 L 01/20/2017 - 01:26:50: Lua Error: elwolf6.exe: I need runOnTick(1) 17:27:00 HLSW NOTE: Disconnected Moral of the server crash: if you think you need runOnTick, you don't need runOnTick.
  • Kanz is having issues with bot balance. Kanzuke ship is now as useful as elwolf's e2s, thanks to Bot01 Kanzuke's ship just got turned to shrapnel by Bot01. Kanzuke is already flying back to spawn to paste a bigger ship, I hope Bot01's repairs are …
  • Didn't notice this when it was posted, has anyone tried out these changes to see if it's worth installing on the server yet?
  • SlamduncAZ: I will kill Err. "Err<174><STEAM_0:0:20115714><>" disconnected (reason "Err timed out")
  • ColorMater: No This tool is not needed. I don't know if the download limit where everything starts breaking is still a thing, but better safe than sorry? If default tools can do it without a horrendous amount of effort, I see no reason to duplicate…
  • Slam tries to defend the stapling of large, ugly props onto a ship for more health:
  • [ES] Frenchie Fry Messiah: !noclip Steeveeo: $1. [ES] Frenchie Fry Messiah (STEAM_0:0:175206938) Disconnected. (Reason:Disconnect by user.) I was kidding
  • Quotes so notable, YouTube tried to kill it.
  • +1 On a more serious note: This is one of the things I've been wanting to do, but the current system makes it a bit complex (since projectiles are literally just effects on the client and traces on the server). It is possible under the curre…
  • Fabulous Arcticfox for New Loadscreen 2012 (Also new Gfycat tag, woo!)
  • Noted. Thank you.
  • Terms for levels of development: - Local: Loading up a listen server to check for stability/functionality of changes. - Dev: Tossing stuff onto the "Space Combat Beta" server for public testing. Unstable/Unproven code. - Production ("Prod"): Ma…
  • Next up is getting it to the clients reliably. The DLL requirement means Workshop is out, so that's a roadblock. I'll have to do some testing later to see if clients don't error to hell without the DLL installed. If not, it's just a simple matter of…
  • I swear there was a thread on that hanging around somewhere, but for some reason the search function says "joystick" is too common a term (wat). The last time I checked this mod, it didn't actually do anything. But yes, feel free to test it on your …